In development New features and changes for version 1.0 we are planning
Shaft gun rebalancing.
Tanki Online 2.0
1.0 to 2.0 transfer
Old game will be working together with 2.0 version with no ability to register in old Tanki Online. Nicknames will stay reserved to prevent nick hijacking. All players will be asked to transfer their account, along with transferring all the goods and upgrades back into crystals. So players will be able to decide what weapons and upgrades to buy again. Crystals, consumables, score, ranks, referrals (if they managed to transfer also) and other data will stay the same. In Tanki Online 2.0 players will be awarded with crystals when they get new ranks, so newly transferred players will get these “previous” amounts according to their current rank. If some players will miss transfer period, we’ll help them after.
New rank brings some crystals.
Bonuses and awards for achievements. Some garage prices will be lower. New guns will appear faster, but their modifications will be stretched along the rank line. The gap between modifications’ characteristics will be shortened, and different guns with same modifications level will become closer in terms of damage. Hall of fame rating will exclude real money, to be more realistic. Additional score for tanks with consumables turned on. After tests we’ll probably add consumables cool-down dependencies. New gun – Shaft.
Graphics and sound
Lighting system. Night maps. Tank color will depend on lighting conditions. Engine optimizations to make game run faster. Non-rectangular level geometry, with remakes of popular maps. More objects on maps.
Level of details for objects on distance. Tank tracks animation. New engine and guns modifications sounds.
Social networks integration (Vkontakte, MoiMir, Facebook, RenRen): no need to create account; single nickname for all the networks; invitation of friends list and contact list forming; achievements are visible to friends; player profiles.
All the windows redesigned from scratch. “Rubber” game window, from HD down to mobile screens. Every game page has direct URL.
Re-built preloaders: trustworthy loading bars with right percentage; bid loads before menu and battle, other stuff loads on-the-fly; own cache system. Suicide indication is visible to others.
Game learning curve
Basic newbie tutorial. Tips during pre-loading. First battle without any data asked from player. Additional pop-up help windows. Hints for all interactive GUI objects.
Single chat for all the servers.
Minimize chat function (only direct messages indication).
Separate chat channels: global, language, private, battle, team, clan. Battle chat shows messages from battle, team and private channels. Private mail, offline delivery.
Contact list: groups of contacts: friends, enemies, ignored, clan, administration; adding contacts from social networks; different nick colors for different groups, with offline players showing in dark color. Single message can be sent to several people at once. Friends-only mode. Improved chat links system. Context menu for any message: copy, report abuse, etc. Context menu for any nickname: check profile; put as a target in chat; private message; add as a friend/enemy;
ignore; go to battle with (if that person is playing). Peoples’ moderation system. Banned players indication.
Banned players see ban reason and time left instead of chat input line.
Public player profile. Name, gender, birthdate, country, city, picture, contacts (ICA, Skype, e-mail), links to profiles in social networks. Reputation (karma). Player statistics with graphics and comparing to viewer’s: general: score, destroyed, lost, effectiveness, wealth, rating; weapons: favorite gun, shootings/working time for every weapon, effectiveness, overall damage, healed points; armor: favorite one, distance driven; favorite paint; how many times was 1st in battles; times stayed until the end of the battle, by game types and maps also; flags picked up from enemy base, flags delivered, flags returned, killed flag-carriers; referrals amount. All new data will be collected from zero, because we don’t save this in 1.0. Battle history. Current ratings.
Achievements. Nick change function.
Accont: buying crystals; operations history (payments, earnings, shop items bought).
Goods divided on groups: guns, armors, paint, devices, consumables. Paint try-on function, device demo videos. Selling out old stuff for 25% of initial price. Discount system. Comparing charts for weapons and armors. Monthly and daily tokens with additional features (battles with limited weapons, more experience, bigger daily bonus). An ability to buy without leaving the battle.
Common battle list for all servers.
Battle search by type, keyword and additional options.
Relevant search results, by friends and closest ranks.
Game remembers search settings. “Waiting for the place in the battle” mode. Battle fund is visible in the battle info. Flags count is displayed in battle statistics. Limited weapons types mode. Change team function.
Player search: by nickname, name, gender, age, city. Clans:
clan page; clan info, entry terms; members list; setting clan positions; apply function; clan name shows in player profile; clan logo near player nickname; separate clan forum branch; clan common fund. Several ratings by different measures for periods: all the time; this day/week/month/year; ratings history. Built-in Flash forum (same profiles, names, access rights). Game knowledge base.
Screenshot function, with label added and an ability to publish it in the forum, wall, pic album. Clanwar battle mode. Voting for player kick from the battle. Battle recording. Logos on tanks (roof, back, side). Presents for players birthdays. Own chat messages history. Auto-translation for chat messages (via Google Translate). Custom pre-set messages.
Polls on the forum. Easy abuse report. Gifts for friends.
Additional devices (radar, walkie-talkie, etc.). Risky upgrades (the more characteristics grow, the more risk to loose already done upgrade is).